Armor Diagram
Head
9
OOOOO OOOO
Left Torso
26
OOOOOOOO OOOOOOOO OOOOOOOO OO
Rear: 8
OOOOOOOO
Center Torso
38
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OOOOOO
Rear: 12
OOOOOOOO OOOO
Right Torso
26
OOOOOOOO OOOOOOOO OOOOOOOO OO
Rear: 8
OOOOOOOO
Left Arm
26
OOOOOOOO OOOOOOOO OOOOOOOO OO
Right Arm
26
OOOOOOOO OOOOOOOO OOOOOOOO OO
Left Leg
34
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Right Leg
34
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Internal Structure
HD
3
OOO
CT
25
OOOOOO OOOOOO OOOOOO OOOOOO O
LT
17
OOOOOO OOOOOO OOOOO
RT
17
OOOOOO OOOOOO OOOOO
LA
13
OOOOOO OOOOOO O
RA
13
OOOOOO OOOOOO O
LL
17
OOOOOO OOOOOO OOOOO
RL
17
OOOOOO OOOOOO OOOOO
Heat Scale
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
+1 MP/-1 Hit
+2/-2
Shutdown
Ammo Exp
+5/Auto
Standing
Walking
Running
Jumping
Prone
Pilot Data
Name
Gunnery
Piloting
Weapons & Equipment
| Weapon | Loc | Heat | Dmg | Min | S | M | L |
|---|---|---|---|---|---|---|---|
| Medium Laser | LT | 3 | 5 | — | 3 | 6 | 9 |
| Medium Laser | LT | 3 | 5 | — | 3 | 6 | 9 |
| Medium Laser | LT | 3 | 5 | — | 3 | 6 | 9 |
| LRM 15 | RT | 5 | 1/msl | 6 | 7 | 14 | 21 |
| LRM 15 | LT | 5 | 1/msl | 6 | 7 | 14 | 21 |
| LRM 15 | LA | 5 | 1/msl | 6 | 7 | 14 | 21 |
Critical Hit Table
HD
1
Life Sup
2
Sensors
3
Cockpit
4
HS
5
Sensors
6
Life Sup
CT
1
Engine
2
Engine
3
Engine
4
Gyro
5
Gyro
6
Gyro
7
Gyro
8
Engine
9
Engine
10
Engine
11
JJ
12
—
LT
1
LRM 15
2
LRM 15
3
LRM 15
4
IS Ammo L…
5
IS Ammo L…
6
IS Ammo L…
7
IS Ammo L…
8
JJ
9
Med Laser
10
Med Laser
11
Med Laser
12
—
RT
1
JJ
2
HS
3
HS
4
LRM 15
5
LRM 15
6
LRM 15
7
IS Ammo L…
8
IS Ammo L…
9
—
10
—
11
—
12
—
LA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
LRM 15
5
LRM 15
6
LRM 15
7
—
8
—
9
—
10
—
11
—
12
—
RA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
Hand
5
—
6
—
7
—
8
—
9
—
10
—
11
—
12
—
LL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
HS
6
HS
7
—
8
—
9
—
10
—
11
—
12
—
RL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
HS
6
HS
7
—
8
—
9
—
10
—
11
—
12
—
Quick Reference
| To-Hit Modifiers | |
|---|---|
| Attacker Walked | +1 |
| Attacker Ran | +2 |
| Attacker Jumped | +3 |
| Target Jumped | +1 |
| Secondary Target | +1 |
| Range Mods | |
|---|---|
| Short (S) | +0 |
| Medium (M) | +2 |
| Long (L) | +4 |
| Min Range | +1/hex |