Armor Diagram
Head
9
OOOOO OOOO
Left Torso
24
OOOOOOOO OOOOOOOO OOOOOOOO
Rear: 8
OOOOOOOO
Center Torso
34
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Rear: 12
OOOOOOOO OOOO
Right Torso
24
OOOOOOOO OOOOOOOO OOOOOOOO
Rear: 8
OOOOOOOO
Left Arm
24
OOOOOOOO OOOOOOOO OOOOOOOO
Right Arm
24
OOOOOOOO OOOOOOOO OOOOOOOO
Left Leg
32
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO
Right Leg
32
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO
Internal Structure
HD
3
OOO
CT
23
OOOOOO OOOOOO OOOOOO OOOOO
LT
16
OOOOOO OOOOOO OOOO
RT
16
OOOOOO OOOOOO OOOO
LA
12
OOOOOO OOOOOO
RA
12
OOOOOO OOOOOO
LL
16
OOOOOO OOOOOO OOOO
RL
16
OOOOOO OOOOOO OOOO
Heat Scale
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
+1 MP/-1 Hit
+2/-2
Shutdown
Ammo Exp
+5/Auto
Standing
Walking
Running
Jumping
Prone
Pilot Data
Name
Gunnery
Piloting
Weapons & Equipment
| Weapon | Loc | Heat | Dmg | Min | S | M | L |
|---|---|---|---|---|---|---|---|
| Medium Laser | LA | 3 | 5 | — | 3 | 6 | 9 |
| ER PPC | RA | 15 | 10 | — | 7 | 14 | 23 |
| Medium Laser | RA | 3 | 5 | — | 3 | 6 | 9 |
| Gauss Rifle | LT | 1 | 15 | 2 | 7 | 15 | 22 |
| ER PPC | LA | 15 | 10 | — | 7 | 14 | 23 |
Critical Hit Table
HD
1
Life Sup
2
Sensors
3
Cockpit
4
IS Endo S…
5
Sensors
6
Life Sup
CT
1
Engine
2
Engine
3
Engine
4
Gyro
5
Gyro
6
Gyro
7
Gyro
8
Engine
9
Engine
10
Engine
11
IS Gauss …
12
IS Gauss …
LT
1
Engine
2
Engine
3
Engine
4
ISGaussRi…
5
ISGaussRi…
6
ISGaussRi…
7
ISGaussRi…
8
ISGaussRi…
9
ISGaussRi…
10
ISGaussRi…
11
IS Endo S…
12
IS Endo S…
RT
1
Engine
2
Engine
3
Engine
4
ISDoubleH…
5
ISDoubleH…
6
ISDoubleH…
7
ISDoubleH…
8
ISDoubleH…
9
ISDoubleH…
10
IS Endo S…
11
IS Endo S…
12
IS Endo S…
LA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
ISERPPC
5
ISERPPC
6
ISERPPC
7
Med Laser
8
IS Endo S…
9
IS Endo S…
10
IS Endo S…
11
IS Endo S…
12
—
RA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
ISERPPC
5
ISERPPC
6
ISERPPC
7
Med Laser
8
IS Endo S…
9
IS Endo S…
10
IS Endo S…
11
IS Endo S…
12
—
LL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
JJ
6
JJ
7
—
8
—
9
—
10
—
11
—
12
—
RL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
JJ
6
JJ
7
—
8
—
9
—
10
—
11
—
12
—
Quick Reference
| To-Hit Modifiers | |
|---|---|
| Attacker Walked | +1 |
| Attacker Ran | +2 |
| Attacker Jumped | +3 |
| Target Jumped | +1 |
| Secondary Target | +1 |
| Range Mods | |
|---|---|
| Short (S) | +0 |
| Medium (M) | +2 |
| Long (L) | +4 |
| Min Range | +1/hex |