Armor Diagram
Head
9
OOOOO OOOO
Left Torso
32
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO
Rear: 10
OOOOOOOO OO
Center Torso
47
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOO
Rear: 15
OOOOOOOO OOOOOOO
Right Torso
32
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO
Rear: 10
OOOOOOOO OO
Left Arm
34
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Right Arm
34
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Left Leg
42
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Right Leg
42
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OOOOOOOO OO
Internal Structure
HD
3
OOO
CT
31
OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO O
LT
21
OOOOOO OOOOOO OOOOOO OOO
RT
21
OOOOOO OOOOOO OOOOOO OOO
LA
17
OOOOOO OOOOOO OOOOO
RA
17
OOOOOO OOOOOO OOOOO
LL
21
OOOOOO OOOOOO OOOOOO OOO
RL
21
OOOOOO OOOOOO OOOOOO OOO
Heat Scale
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
+1 MP/-1 Hit +2/-2 Shutdown Ammo Exp +5/Auto
Standing
Walking
Running
Jumping
Prone
Pilot Data
Name
Gunnery
Piloting
Weapons & Equipment
Weapon Loc Heat Dmg Min S M L
ER PPC RT 15 10 7 14 23
Medium Laser LA 3 5 3 6 9
Medium Laser RA 3 5 3 6 9
Gauss Rifle RA 1 15 2 7 15 22
Gauss Rifle LA 1 15 2 7 15 22
Medium Laser CT 3 5 3 6 9
Critical Hit Table
HD
1 Life Sup
2 Sensors
3 Cockpit
4
5 Sensors
6 Life Sup
CT
1 Engine
2 Engine
3 Engine
4 Gyro
5 Gyro
6 Gyro
7 Gyro
8 Engine
9 Engine
10 Engine
11 JJ
12 Med Laser
LT
1 Engine
2 Engine
3 Engine
4 IS Gauss …
5 IS Gauss …
6 IS Gauss …
7 ISDoubleH…
8 ISDoubleH…
9 ISDoubleH…
10
11
12
RT
1 Engine
2 Engine
3 Engine
4 ISERPPC
5 ISERPPC
6 ISERPPC
7 IS Gauss …
8 IS Gauss …
9 IS Gauss …
10
11
12
LA
1 Shoulder
2 Upper Arm
3 Lower Arm
4 ISGaussRi…
5 ISGaussRi…
6 ISGaussRi…
7 ISGaussRi…
8 ISGaussRi…
9 ISGaussRi…
10 ISGaussRi…
11 Med Laser
12
RA
1 Shoulder
2 Upper Arm
3 Lower Arm
4 ISGaussRi…
5 ISGaussRi…
6 ISGaussRi…
7 ISGaussRi…
8 ISGaussRi…
9 ISGaussRi…
10 ISGaussRi…
11 Med Laser
12
LL
1 Hip
2 Upper Leg
3 Lower Leg
4 Foot
5 JJ
6
7
8
9
10
11
12
RL
1 Hip
2 Upper Leg
3 Lower Leg
4 Foot
5 JJ
6
7
8
9
10
11
12
Quick Reference
To-Hit Modifiers
Attacker Walked+1
Attacker Ran+2
Attacker Jumped+3
Target Jumped+1
Secondary Target+1
Range Mods
Short (S)+0
Medium (M)+2
Long (L)+4
Min Range+1/hex