Armor Diagram
Head
9
OOOOO OOOO
Left Torso
21
OOOOOOOO OOOOOOOO OOOOO
Rear: 7
OOOOOOO
Center Torso
30
OOOOOOOO OOOOOOOO OOOOOOOO OOOOOO
Rear: 10
OOOOOOOO OO
Right Torso
21
OOOOOOOO OOOOOOOO OOOOO
Rear: 7
OOOOOOO
Left Arm
20
OOOOOOOO OOOOOOOO OOOO
Right Arm
20
OOOOOOOO OOOOOOOO OOOO
Left Leg
28
OOOOOOOO OOOOOOOO OOOOOOOO OOOO
Right Leg
28
OOOOOOOO OOOOOOOO OOOOOOOO OOOO
Internal Structure
HD
3
OOO
CT
20
OOOOOO OOOOOO OOOOOO OO
LT
14
OOOOOO OOOOOO OO
RT
14
OOOOOO OOOOOO OO
LA
10
OOOOOO OOOO
RA
10
OOOOOO OOOO
LL
14
OOOOOO OOOOOO OO
RL
14
OOOOOO OOOOOO OO
Heat Scale
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
+1 MP/-1 Hit
+2/-2
Shutdown
Ammo Exp
+5/Auto
Standing
Walking
Running
Jumping
Prone
Pilot Data
Name
Gunnery
Piloting
Weapons & Equipment
| Weapon | Loc | Heat | Dmg | Min | S | M | L |
|---|---|---|---|---|---|---|---|
| ER PPC | RA | 15 | 10 | — | 7 | 14 | 23 |
| LRM 15 | LT | 5 | 1/msl | 6 | 7 | 14 | 21 |
| Medium Laser | RT | 3 | 5 | — | 3 | 6 | 9 |
| Medium Laser | RT | 3 | 5 | — | 3 | 6 | 9 |
| Medium Laser | RT | 3 | 5 | — | 3 | 6 | 9 |
| Small Laser | CT | 1 | 3 | — | 1 | 2 | 3 |
Critical Hit Table
HD
1
Life Sup
2
Sensors
3
Cockpit
4
IS Ferro-…
5
Sensors
6
Life Sup
CT
1
Engine
2
Engine
3
Engine
4
Gyro
5
Gyro
6
Gyro
7
Gyro
8
Engine
9
Engine
10
Engine
11
Sml Laser
12
IS Ferro-…
LT
1
LRM 15
2
LRM 15
3
LRM 15
4
IS Ammo L…
5
IS Ammo L…
6
ISArtemis…
7
ISDoubleH…
8
ISDoubleH…
9
ISDoubleH…
10
ISCASE
11
IS Ferro-…
12
IS Ferro-…
RT
1
Med Laser
2
Med Laser
3
Med Laser
4
ISDoubleH…
5
ISDoubleH…
6
ISDoubleH…
7
ISDoubleH…
8
ISDoubleH…
9
ISDoubleH…
10
IS Ferro-…
11
IS Ferro-…
12
IS Ferro-…
LA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
Hand
5
IS Ferro-…
6
IS Ferro-…
7
IS Ferro-…
8
IS Ferro-…
9
IS Ferro-…
10
—
11
—
12
—
RA
1
Shoulder
2
Upper Arm
3
Lower Arm
4
Hand
5
ISERPPC
6
ISERPPC
7
ISERPPC
8
ISDoubleH…
9
ISDoubleH…
10
ISDoubleH…
11
IS Ferro-…
12
IS Ferro-…
LL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
—
6
—
7
—
8
—
9
—
10
—
11
—
12
—
RL
1
Hip
2
Upper Leg
3
Lower Leg
4
Foot
5
—
6
—
7
—
8
—
9
—
10
—
11
—
12
—
Quick Reference
| To-Hit Modifiers | |
|---|---|
| Attacker Walked | +1 |
| Attacker Ran | +2 |
| Attacker Jumped | +3 |
| Target Jumped | +1 |
| Secondary Target | +1 |
| Range Mods | |
|---|---|
| Short (S) | +0 |
| Medium (M) | +2 |
| Long (L) | +4 |
| Min Range | +1/hex |