DOC-06 · TECHNICAL READOUT
Dingo DIN-G01
Mass: 40 tons
Chassis Configuration: Quad
Power Plant: 240 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: 6 (180m)
Armor: Standard
Armament:
1 PPC
Manufacturer: Memphis Motive Works
Primary Factory: Memphis
Communication System:
Targeting & Tracking System:
Introduction Year: 3005
Tech Rating/Availability: Inner Sphere
Cost: 3.56 million C-bills
Overview
The paperwork says Dingo. Nobody else does. Memphis Motive Works' first quad — and, in 3005, its first venture beyond the Mongoose in a hundred and seventy-five years — emerged from the shadow-war decade as the design bureau's declaration that the company could build more than one thing. Forty tons on four legs, the house 240 driving it to nearly 100 kph, six jump jets throwing it a hundred and eighty meters at a bound, and a single Hellstar PPC for the strike: the engineers, story has it, named it for an old Terran predator out of someone's ancestry. Then the first prototypes ran the Deseret proving ranges — low, long-bodied, four-legged, sprinting across the mineral pans in dazzle trials that banded them rose and copper — and every observer on the plateau said the same word, because there is exactly one thing on Memphis that looks like that and it is not a dingo. The nickname won before the production run cleared the line. The DIN-G01 designation survives on the data plate; the Sanddiver survives everywhere else, and Memphis Motive Works, which knows when it has been overruled by a planet, stopped correcting people around 3010.
Capabilities
The G01 is the pounce made mechanical: sprint, leap, strike, withdraw. The quad chassis gives it the stability to fire its Hellstar accurately at speeds that would stagger a biped, the jump jets put it on flanks and ridgelines the enemy priced as safe, and eleven heat sinks against a PPC-and-jets budget impose exactly the discipline its namesake lives by — heat spent in bursts, purchased in advance, never all at once. Sanddiver pilots learn the animal's arithmetic before they learn the 'Mech's, and the training cadre's standing admonition is lifted directly from Deseret road etiquette: it is budgeting. The price of all this — 8.9 million C-bills for forty tons — is the catalog's one acknowledged indulgence, and Common Heart's auditors have signed off on it annually for sixty-five years with a note that reads, in its entirety, "morale."
Deployment
The Sanddiver concentrates where its terrain and its temperament pay: the Deseret ranges and desert garrisons of Memphis, the recon-in-force and flank-hunting elements of the Guards' line regiments, and the aggressor squadrons of the Grenadier and Jabberwocky Schools, where fighting one teaches lessons about lanes and ridgelines that no lecture manages. Units paint their machines in the mineral banding of their home ranges, in the animal's fashion — a rose-banded Sanddiver is from the iron pans, a green one from the copper country, and the 1st Memphis Militia's aggressor flight, with characteristic subtlety, paints theirs in all of them.
History
The Sanddiver predates the Rearmament Edition by a decade and taught it half its tricks: the 240-in-a-light-hull hotrod arithmetic the Hathor would later make famous was proven here first, on legs. Its combat record runs from the Tortuga Campaign's flanking work through two generations of Dominion rotation and Clan-era screening — but its cultural record is the larger one. The Sanddiver is Memphis's 'Mech the way the Mother is Lackland's ocean: the machine on the recruiting posters, the shape in the Founding Day flyover, the toy in every gift shop in Deseret, and the standing proof that the March's engineers, whatever the data plate says, ultimately build what the planet tells them to. The design lead who chose "Dingo" retired full of honors in 3021, and by the account of everyone at the dinner, gave a toast that began: "To the Sanddiver —" and was drowned out by applause before the joke could land, which was the joke.
Type: Dingo
Technology Base: Inner Sphere
Tonnage: 40
| Weapons and Ammo | Location | Critical | Tonnage |
|---|---|---|---|
| PPC | Right Torso | 3 | 7 |
| Weapons and Ammo | Location | Critical | Tonnage |
|---|---|---|---|
| Large Laser | Center Torso | 2 | 5 |
| Flamer | Head | 1 | 1 |
| Medium Laser | Right Torso | 1 | 1 |